![]() DMs may apply whatever magical/scientific logic they like. Nothing in the rules causes a fireball to vaporize water. A bolt of lightning flashes down from the cloud to that point.' The cloud that is summoned is 10 feet tall and has a 60 foot. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the. Make a ranged spell attack against that creature. ![]() Regarding upcasting spells, any spell that has addition or different effects when upcast has a section that starts with At Higher Levels, and no spell mentions how lightning damage is enhanced by water when upcast.Īlthough this quote from JC is about fire spells underwater, I think the same reasoning applies to lightning (from Does Fireball evaporate water?, borrowed from this answer): The range is 120 feet so the spell is cast 100 feet directly above your head but the lightning effect can strike 120 feet away 'When you cast the spell, choose a point you can see within range (range being 120 feet). A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. 198) also doesn't mention anything about lightning spells behaving differently in water. The section in the PHB about underwater combat (pg. Spells only do what they say they do, although a DM is free to rule otherwise (also see the end of the quote at end of my answer). The various lightning spells you mention, shocking grasp, call lightning and chain lightning, none of them mention interacting with water in any way, so they don't. Lightning damaging spells do not behave differently in water
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